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Introducing Bedrock Flows

June 13, 2026 · Johan Ronsse

I'm building a tool that might just turn into something big. And if it never finds a public audience — if no other team ends up using it — it's still genuinely useful for our own process. It's always better to build something for yourself and then see whether others want it too, than to try and launch something you don't really stand behind.

Bedrock Flows is a way to visualize a design as a wireflow. A wireflow is a series of screens connected to one another — a schematic view of a design, broken into steps. Booking a flight? Step 1: flight details. Step 2: passenger info. Step 3: extras.

But what if you opt into those extras, or you have two passengers? The diagram gets complicated fast, and inside a team it becomes hard to explain which variations of the flow actually exist. Bedrock Flows models that situation in one clear diagram.

See the real UI, not just a schema

Here's the part I'm most excited about: what if, instead of a schematic, you could show the actual user interface? That's the main advantage. You see at a glance how something works, and you grasp the complexity instead of squinting at boxes and arrows.

Now add this to the mix: Figma-style, you can put a whole team in front of the same design, let them comment on it — on the small details and the big picture — and let agents go to work based on those comments. Put those things together and you've got an AI-first design tool.

Who it's for, honestly

I'll be straight about where this is: it's still really for early adopters. Realistically, for now, it's only for Obra clients — that's partly down to the FSL license it ships under. The foundations are there for a wider audience later, but we're not pretending it's a self-serve product today.

Curious? Take a look at bedrock.obra.studio.

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